sunny
Survivor
Founder
Posts: 4
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Post by sunny on Jul 7, 2017 14:07:20 GMT
Hey all,
I'm a big fan of city builders, and the new wave of society/city building games is pretty great. I picked this one up after seeing it on a youtube top 10 of new ones coming out.
Played it last night after a softball game. And played it. And played it way too early in the morning and now I'm at work.... I played it so long because I could not, for the life of me, figure out how to keep my people from starving and being dehydrated. I was working through the tutorial on a forest area and got up to about 170ish people. 40-50 would always be starving and 40-50 would always be dehydrated. I had storage depots everywhere, rain catchers, wells, ranches, greenhouses and a surplus of food and water. There were also a lot of tired people? Is this just because they won't stop working to take a drink and then just die?
What's up with this? Take a drink!
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sunny
Survivor
Founder
Posts: 4
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Post by sunny on Jul 7, 2017 14:16:21 GMT
My approval remained in the 40% range no matter what I seemed to do. I'm going to attribute this to user error until I hear otherwise.
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Post by ScottFarRoad on Jul 7, 2017 18:06:51 GMT
Thanks for purchasing the game! Sounds like you did well to get a city of 170 people. It's hard to get higher than that in the version you're playing due to a bug (which has been fixed in the next version). 40 "Dehydrated" citizens actually just means there are 40 citizens planning to get a drink in the near future. So it's impossible to get that number to 0 as there will always be some people thinking about getting a drink. We have renamed some of the stats in the next version to make it clearer what your people are doing. E.g. 40 "tired" citizens doesn't mean you have 40 people who are refusing to sleep - it means you have 40 people who intend to go to sleep in the near future. Think of the stats more like a list of what citizens are thinking about doing for now. E.g. hungry citizens are thinking about getting food soon, etc. This will be clearer in the future. 40-50 is a big number though. It could also be a case that your town is poorly laid out so that citizens are having to walk long distances between the storehouse/amenities but I couldn't say without seeing it.
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sunny
Survivor
Founder
Posts: 4
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Post by sunny on Jul 7, 2017 18:26:17 GMT
Gotcha. That makes sense. So the citizens are going to go to the storage units to replenish. Spacing out your storage units will be key I assume then. I'll try to lay it out a little better in my next run. I could not, for the life of me, get my approval back into the 50's. That was the most frustrating thing by far.
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sunny
Survivor
Founder
Posts: 4
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Post by sunny on Jul 7, 2017 18:27:13 GMT
Also, just for clarification, they'll go to "any" storehouse and can get access to any item I have stored, right? It's not specific to a storehouse? It's sorta just a communal thing like an ATM or something.
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Post by ScottFarRoad on Jul 7, 2017 18:38:17 GMT
Also, just for clarification, they'll go to "any" storehouse and can get access to any item I have stored, right? It's not specific to a storehouse? It's sorta just a communal thing like an ATM or something. Yep storehouses are shared so they each contain the same items. Placing them is key to a smoothly functioning town.
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