Jeow
Survivor
Founder
Posts: 5
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Post by Jeow on Dec 20, 2017 3:53:15 GMT
Firstly, I am really enjoying the game. My thoughts: -Love the variety in social issues! (10/10). Can't wait for more. -I love the decay feature, but my structures were decaying really fast. Is that normal? It was kind of annoying how quickly it happened (less than 100 days sometimes). -I didn't notice a "repair/maintain structure" feature. Is this something to be added. Or is the constant replacement of old structures a deliberate mechanic? I like the idea, but seemed like everything was falling to bits. -A good alternative punishment could be "Banishment". Kinda like murder but no one outright executes anyone. -The structure placement grid seems very fickle. I've read a few times that it's something you're working on, but I just wanted to be 100% honest. -I found I had far too many new settlers ariving. I assume this is the kind of "ez-mode" alpha design (like mass resources available). But it was awkward to manage. Perhaps some mechanic of refusing refugees should be added (Seems like a controversy in todays social climate too). I know a lot of that seemed like complaints or negative feedback. I love the game so far. It's awesome, but there's no point in just blowing air up your rear You guys have done a great job all in all. All the best!
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Post by ScottFarRoad on Dec 20, 2017 19:06:39 GMT
Thanks for the excellent feedback! Just a couple of comments but it seems like we're on the same wavelength in terms of the future design... - I take it did you spot the Repair Shack building in the functional section of the build menu? If not that will help a lot with keeping your town intact! On top of that structures decay more slowly overall in the next version (0.0.8) which is due out by Sunday. You will also be able to repair them manually in 0.0.8, which helps a lot it your repair shack workers are sick/dying. - Structure placement is a lot less fickle in 0.0.8. - We've got something in mind for exiling citizens later but it's a bit early to say how yet. - A building for handling the waves of incoming migrants is also planned, will probably be in 0.0.10. Plus when we add sex and breeding we will tune down the torrent of refugees (at the moment we're compensating for infertility!) Glad you're enjoying the game generally though, and please let me know if you have any more thoughts, especially when 0.0.8 is out in a few days.
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