Post by ScottFarRoad on Oct 17, 2018 22:12:17 GMT
I cannot believe it's only been 2 days since we clicked the magic green button and launched on Steam. I've probably aged a 100 years since then.
We'd been selling the pre-alpha version of this game on our website before, and had found a really nice, little community of players who gave us feedback.
Then we launched on Steam.
And we've sold more in the past 2 days than we have over the last 2.5 years put together... That's a lot of feedback to take in!
It'll be a long while until that money gets to us though, so for the time being, we still had to go to work today (while trying not to daydream about AS all day long in a daze). But soon, maybe, we can start hoping about becoming full-time devs. All thanks to the people who have bought and supported us already, even at the very start of our Early Access journey.
Truly, thank you to every single person who has bought the game, even if you hated it and refunded it - you at least took a chance on us. And super special thanks to everybody who took the time to write (polite) feedback, or write us a good review, or just tell their friends about it. And all the streamers who have made vids of the game. We'll watch them all when time allows.
We're not done with this game by a long shot.
If you'd played the pre-alpha a year ago, and then played it today, you'd see a huge difference. Expect a similar huge leap forward to be there 12 months from now as well. That's what we're working towards anyway.
Bugs
Thanks to our players contacting me (this is why Early Access is awesome) we now know of 4 big bugs in the game that we're already working on fixes for.
I'm not sure when that bug-fixing patch will be out, as we don't want to accidentally make new bugs fixing old ones, but we'll update as soon as is realistically possible. Work is being done on them as I write this.
We always focus on serious bugs ahead of gameplay. I used to be a tester many years ago and I can't break old habits.
Thank You To The Helpful Early Player Community
Atomic Society is going to keep existing because of you. I'm going to have to learn how to cope with a much bigger community of post-apocalyptic town builders (who seem to hate vegetarians?!) but hopefully I can work it all out.
To be honest, I'm still in a state of mild shock, and I'll cope with it.
Nobody wants this game to better than us, and the vast majority of feedback I react like "Tell me about it!" but I'm also so thrilled that people can have fun with what's there so far.
I'll be in touch regularly on the forums, at least where people can keep their cool, and you'll be hearing a lot from me in future.
We'd been selling the pre-alpha version of this game on our website before, and had found a really nice, little community of players who gave us feedback.
Then we launched on Steam.
And we've sold more in the past 2 days than we have over the last 2.5 years put together... That's a lot of feedback to take in!
It'll be a long while until that money gets to us though, so for the time being, we still had to go to work today (while trying not to daydream about AS all day long in a daze). But soon, maybe, we can start hoping about becoming full-time devs. All thanks to the people who have bought and supported us already, even at the very start of our Early Access journey.
Truly, thank you to every single person who has bought the game, even if you hated it and refunded it - you at least took a chance on us. And super special thanks to everybody who took the time to write (polite) feedback, or write us a good review, or just tell their friends about it. And all the streamers who have made vids of the game. We'll watch them all when time allows.
We're not done with this game by a long shot.
If you'd played the pre-alpha a year ago, and then played it today, you'd see a huge difference. Expect a similar huge leap forward to be there 12 months from now as well. That's what we're working towards anyway.
Bugs
Thanks to our players contacting me (this is why Early Access is awesome) we now know of 4 big bugs in the game that we're already working on fixes for.
I'm not sure when that bug-fixing patch will be out, as we don't want to accidentally make new bugs fixing old ones, but we'll update as soon as is realistically possible. Work is being done on them as I write this.
We always focus on serious bugs ahead of gameplay. I used to be a tester many years ago and I can't break old habits.
Thank You To The Helpful Early Player Community
Atomic Society is going to keep existing because of you. I'm going to have to learn how to cope with a much bigger community of post-apocalyptic town builders (who seem to hate vegetarians?!) but hopefully I can work it all out.
To be honest, I'm still in a state of mild shock, and I'll cope with it.
Nobody wants this game to better than us, and the vast majority of feedback I react like "Tell me about it!" but I'm also so thrilled that people can have fun with what's there so far.
I'll be in touch regularly on the forums, at least where people can keep their cool, and you'll be hearing a lot from me in future.