Post by ScottFarRoad on Nov 17, 2018 22:06:19 GMT
Hi everyone.
To keep people informed on the game, we’re about 90% done with the next update. We should be able to get it finished before the end of November (so within the next 2 weeks). We're doing the final things to it at the moment.
To give a preview of what's coming, here's the current patch notes for it. These might change a little bit between now and release, but not in any major way.
I’ll definitely make a proper Steam announcement as soon as it’s shipped. Thanks to everybody for their patience and for helping us with feedback, bug reports, and suggestions.
Upcoming New Content/Improvements:
- New feature: Unlimited city population sizes. You can now build a huge settlement if you want. There is still an in-game “story” goal to achieve 350 citizens, but you are free to have as many people as you can keep alive and your computer can handle! Please note the game is not properly optimised yet and building a huge settlement of 1000s will require a powerful PC and increase save times considerably.
- New feature: Ruins now slowly (after 3 in-game years) can be salvaged again. This means you can never totally run out of loot totally and can a build a huge settlement forever if you wish, although you will still have to keep searching deeper and deeper into the wasteland until they’re ready to salvage again. This change allows players to keep build gigantic towns.
- New feature: New custom difficulty option added that lets you decide how quickly ruins respawn with loot. If you set this to its lowest, as soon as a ruin is empty it will instantly refill with loot – essentially letting you play with infinite nearby resources if you just want to build to your heart’s content without any challenge.
- New feature: You can now (provided you have built at least 1 guard tower) stop migrants from coming to your town. A button has been added to main the UI panel (bottom left) to do this. Feel free to use this feature if you feel overwhelmed with dead bodies, or just think you’ve grown large enough. Be wary though, it will take time for word to spread that your town is open/closed for strangers, so use plan ahead.
- New feature: Rebindable controls. All the main controls in the game can now be fully rebound to whatever you want. The tutorial will also now automatically adapt to the keys you’ve picked.
- New feature: There is now a new third method for handling raiders called “Ignore”. If choose this option you will simply refuse to speak to the raiders again until they actually manage to do some damage to your settlement. If they do damage you, their demand menu will pop up again. This will prevent the raiding text boxes from popping up when you’re fully safe and defended.
- The max zoom out distance of the camera has been greatly increased on all maps letting you see a lot further.
- A new interface option has been added to hide the “You exiled believers!” text box if it bothers you. The duration between exiles has also been increased so it happens once per in-game month.
- The font size has been increased throughout the game, to make it easier to read on smaller screens.
- Medicine (both salvaged and homemade) now lasts twice as long, so you need less of it to keep your medical buildings stocked.
- Various menus have had visual improvements to make them more visually pleasing/understandable and certain icons have been re-made to make their functions more understandable.
- The “Mormon” religion has been re-named to “Church of Jesus Christ” as per latest information.
- Some new ruins have been added in certain places on various maps where we felt it was too hard to get specific resources.
- The chance of all side-effects occurring (such as innocent execution) has been toned down slightly.
- The chance of terrorism if you torture people into converting has been reduced.
- Certain aspects of the belief system feature have been re-worded to make it more logical/understandable.
- Adjusted the belief menu so you can see all 5 religions without having to scroll down.
- A warning has been added to the frozen island map description to warn players you should only pick this one if you’re an experienced player.
- Improved a ground texture on the Iceberg map.
- Corrected various typos.
Bug Fixes:
- Fixed a bug where custom difficulty settings did not always persist through a save and load. This fix will not apply to existing save games unfortunately, only to new custom games.
- Fixed an issue where goals could sometimes stay ticked off if you completed them and then started a new game.
- Fixed a bug with the cooldown timer for changing your belief decisions looking odd after loading a save game.
- Bug Fix: Fixed text elements being truncated on citizen’s bios, such as long song titles.
To keep people informed on the game, we’re about 90% done with the next update. We should be able to get it finished before the end of November (so within the next 2 weeks). We're doing the final things to it at the moment.
To give a preview of what's coming, here's the current patch notes for it. These might change a little bit between now and release, but not in any major way.
I’ll definitely make a proper Steam announcement as soon as it’s shipped. Thanks to everybody for their patience and for helping us with feedback, bug reports, and suggestions.
Upcoming New Content/Improvements:
- New feature: Unlimited city population sizes. You can now build a huge settlement if you want. There is still an in-game “story” goal to achieve 350 citizens, but you are free to have as many people as you can keep alive and your computer can handle! Please note the game is not properly optimised yet and building a huge settlement of 1000s will require a powerful PC and increase save times considerably.
- New feature: Ruins now slowly (after 3 in-game years) can be salvaged again. This means you can never totally run out of loot totally and can a build a huge settlement forever if you wish, although you will still have to keep searching deeper and deeper into the wasteland until they’re ready to salvage again. This change allows players to keep build gigantic towns.
- New feature: New custom difficulty option added that lets you decide how quickly ruins respawn with loot. If you set this to its lowest, as soon as a ruin is empty it will instantly refill with loot – essentially letting you play with infinite nearby resources if you just want to build to your heart’s content without any challenge.
- New feature: You can now (provided you have built at least 1 guard tower) stop migrants from coming to your town. A button has been added to main the UI panel (bottom left) to do this. Feel free to use this feature if you feel overwhelmed with dead bodies, or just think you’ve grown large enough. Be wary though, it will take time for word to spread that your town is open/closed for strangers, so use plan ahead.
- New feature: Rebindable controls. All the main controls in the game can now be fully rebound to whatever you want. The tutorial will also now automatically adapt to the keys you’ve picked.
- New feature: There is now a new third method for handling raiders called “Ignore”. If choose this option you will simply refuse to speak to the raiders again until they actually manage to do some damage to your settlement. If they do damage you, their demand menu will pop up again. This will prevent the raiding text boxes from popping up when you’re fully safe and defended.
- The max zoom out distance of the camera has been greatly increased on all maps letting you see a lot further.
- A new interface option has been added to hide the “You exiled believers!” text box if it bothers you. The duration between exiles has also been increased so it happens once per in-game month.
- The font size has been increased throughout the game, to make it easier to read on smaller screens.
- Medicine (both salvaged and homemade) now lasts twice as long, so you need less of it to keep your medical buildings stocked.
- Various menus have had visual improvements to make them more visually pleasing/understandable and certain icons have been re-made to make their functions more understandable.
- The “Mormon” religion has been re-named to “Church of Jesus Christ” as per latest information.
- Some new ruins have been added in certain places on various maps where we felt it was too hard to get specific resources.
- The chance of all side-effects occurring (such as innocent execution) has been toned down slightly.
- The chance of terrorism if you torture people into converting has been reduced.
- Certain aspects of the belief system feature have been re-worded to make it more logical/understandable.
- Adjusted the belief menu so you can see all 5 religions without having to scroll down.
- A warning has been added to the frozen island map description to warn players you should only pick this one if you’re an experienced player.
- Improved a ground texture on the Iceberg map.
- Corrected various typos.
Bug Fixes:
- Fixed a bug where custom difficulty settings did not always persist through a save and load. This fix will not apply to existing save games unfortunately, only to new custom games.
- Fixed an issue where goals could sometimes stay ticked off if you completed them and then started a new game.
- Fixed a bug with the cooldown timer for changing your belief decisions looking odd after loading a save game.
- Bug Fix: Fixed text elements being truncated on citizen’s bios, such as long song titles.