Post by ScottFarRoad on Nov 27, 2018 18:19:16 GMT
It's been a busy month and we're pleased to say the first of many coming content updates is now available for Atomic Society.
Your game should update automatically.
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Patch Notes 0.1.0.3
Major Changes:
* Unlimited city population sizes. You can now build a huge settlement if you want. There is still an in-game “story” goal to achieve 350 citizens, but you are free to have as many people as you can keep alive and your computer can handle! Please note the game is not properly optimised yet and building a huge settlement of 1000s will require a powerful PC and increase save times considerably, but you can now expand forever.
* Ruins now slowly (after 3 in-game years) can be salvaged again. This means you can never totally run out of loot totally and can a build a huge settlement forever if you wish, although you will still have to keep searching deeper and deeper into the wasteland until they’re ready to salvage again. This change allows players to keep build gigantic towns.
New custom difficulty option added that lets you decide how quickly ruins should respawn with loot. If you set this difficulty slider to its lowest, as soon as a ruin is empty it will refill with loot in a matter of days – essentially letting you play with infinite nearby resources if you want to build to your heart’s content.
* You can now (provided you have built at least 1 guard tower) stop migrants from coming to your town. A button has been added to main the UI panel (bottom left) to do this. Feel free to use this feature if you feel overwhelmed with dead bodies, or just think you’ve grown large enough. Be wary though, it will take time for word to spread that your town is open/closed for strangers, so plan ahead.
* Rebindable controls. All the main controls in the game can now be fully rebound to whatever you want. The tutorial will also now automatically adapt to the keys you’ve picked.
* There is now a new third method for handling raiders called “Ignore”. If choose this option you will simply refuse to speak to the raiders again until they actually manage to do some damage to your settlement. If they do damage you, their demand menu will pop up again. This will prevent the raiding text boxes from popping up when you’re fully safe and defended.
Other Changes:
* The max zoom out distance of the camera has been greatly increased on all maps letting you see a lot further.
* A new interface option has been added to hide the “You exiled believers!” text box if it bothers you. The duration between exiles has also been increased so it happens once per in-game month.
* The font size has been increased throughout the game, to make it easier to read on smaller screens.
* Medicine (both salvaged and homemade) now lasts twice as long, so you need less of it to keep your medical buildings stocked.
* Various menus have had visual improvements to make them more visually pleasing/understandable and certain icons have been re-made to make their functions more understandable.
* The “Mormon” religion has been re-named to “Church of Jesus Christ” as per latest information.
* Some new ruins have been added in certain places on various maps where we felt it was too hard to get specific resources.
* The chance of all side-effects occurring (such as innocent execution) has been toned down slightly.
* The chance of terrorism if you torture people into converting has been reduced.
* Certain aspects of the belief system feature have been re-worded to make it more logical/understandable.
* Adjusted the belief menu so you can see all 5 religions without having to scroll down.
* A warning has been added to the frozen island map description to warn players you should only pick this one if you’re an experienced player.
* Improved a ground texture on the Iceberg map.
* Citizens no longer clip inside of each other when they exit a building but find a clear space instead.
* Corrected various typos.
Bug Fixes:
* Fixed a bug where the Town Leader could get permanently stuck underground if a building collapsed on them just as they entered it.
* Fixed a bug where the camera was still snapping to the leader when you chose to educate/torture people, even if you had disabled this option.
* Fixed a bug where custom difficulty settings did not always persist through a save and load. This fix will not apply to existing save games unfortunately, only to new custom games.
* Fixed an issue where goals could sometimes stay ticked off if you completed them and then started a new game.
* Fixed a bug with the cooldown timer for changing your belief decisions looking odd after loading a save game.
* Fixed text elements being truncated on citizen’s bios, such as long song titles.
---
Thanks to everybody who took the time to tell us of bug reports or gameplay feedback during our first month on Steam. It's been really helpful.
I'm hopeful we can put out another update on this scale around Christmas time, and then early next year we will take a little longer to work on some bigger changes/features for the game such as new buildings/social choices.
Best wishes & happy playing,
Scott & The Team
Edit Delete
Your game should update automatically.
---
Patch Notes 0.1.0.3
Major Changes:
* Unlimited city population sizes. You can now build a huge settlement if you want. There is still an in-game “story” goal to achieve 350 citizens, but you are free to have as many people as you can keep alive and your computer can handle! Please note the game is not properly optimised yet and building a huge settlement of 1000s will require a powerful PC and increase save times considerably, but you can now expand forever.
* Ruins now slowly (after 3 in-game years) can be salvaged again. This means you can never totally run out of loot totally and can a build a huge settlement forever if you wish, although you will still have to keep searching deeper and deeper into the wasteland until they’re ready to salvage again. This change allows players to keep build gigantic towns.
New custom difficulty option added that lets you decide how quickly ruins should respawn with loot. If you set this difficulty slider to its lowest, as soon as a ruin is empty it will refill with loot in a matter of days – essentially letting you play with infinite nearby resources if you want to build to your heart’s content.
* You can now (provided you have built at least 1 guard tower) stop migrants from coming to your town. A button has been added to main the UI panel (bottom left) to do this. Feel free to use this feature if you feel overwhelmed with dead bodies, or just think you’ve grown large enough. Be wary though, it will take time for word to spread that your town is open/closed for strangers, so plan ahead.
* Rebindable controls. All the main controls in the game can now be fully rebound to whatever you want. The tutorial will also now automatically adapt to the keys you’ve picked.
* There is now a new third method for handling raiders called “Ignore”. If choose this option you will simply refuse to speak to the raiders again until they actually manage to do some damage to your settlement. If they do damage you, their demand menu will pop up again. This will prevent the raiding text boxes from popping up when you’re fully safe and defended.
Other Changes:
* The max zoom out distance of the camera has been greatly increased on all maps letting you see a lot further.
* A new interface option has been added to hide the “You exiled believers!” text box if it bothers you. The duration between exiles has also been increased so it happens once per in-game month.
* The font size has been increased throughout the game, to make it easier to read on smaller screens.
* Medicine (both salvaged and homemade) now lasts twice as long, so you need less of it to keep your medical buildings stocked.
* Various menus have had visual improvements to make them more visually pleasing/understandable and certain icons have been re-made to make their functions more understandable.
* The “Mormon” religion has been re-named to “Church of Jesus Christ” as per latest information.
* Some new ruins have been added in certain places on various maps where we felt it was too hard to get specific resources.
* The chance of all side-effects occurring (such as innocent execution) has been toned down slightly.
* The chance of terrorism if you torture people into converting has been reduced.
* Certain aspects of the belief system feature have been re-worded to make it more logical/understandable.
* Adjusted the belief menu so you can see all 5 religions without having to scroll down.
* A warning has been added to the frozen island map description to warn players you should only pick this one if you’re an experienced player.
* Improved a ground texture on the Iceberg map.
* Citizens no longer clip inside of each other when they exit a building but find a clear space instead.
* Corrected various typos.
Bug Fixes:
* Fixed a bug where the Town Leader could get permanently stuck underground if a building collapsed on them just as they entered it.
* Fixed a bug where the camera was still snapping to the leader when you chose to educate/torture people, even if you had disabled this option.
* Fixed a bug where custom difficulty settings did not always persist through a save and load. This fix will not apply to existing save games unfortunately, only to new custom games.
* Fixed an issue where goals could sometimes stay ticked off if you completed them and then started a new game.
* Fixed a bug with the cooldown timer for changing your belief decisions looking odd after loading a save game.
* Fixed text elements being truncated on citizen’s bios, such as long song titles.
---
Thanks to everybody who took the time to tell us of bug reports or gameplay feedback during our first month on Steam. It's been really helpful.
I'm hopeful we can put out another update on this scale around Christmas time, and then early next year we will take a little longer to work on some bigger changes/features for the game such as new buildings/social choices.
Best wishes & happy playing,
Scott & The Team
Edit Delete