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Post by Lankhor on Mar 26, 2017 11:39:48 GMT
Not a bug ..... just a tad annoying......I get the camera just where i want it, ( no mean feat on my crappy lappy ) viewing whole town while i plant buildings etc and I send My man to help and boom....no more nice camera angle .... any way of stopping the camera shifting to team leader dude/ette every time you send them off to salvage or to help construct? I think others will probably get a bit miffed about this also. Demolishing buildings..... how about we get some salvage back off the site.... after all, waste not want not. Any way of overwriting save games yet?
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Post by ScottFarRoad on Mar 26, 2017 20:28:55 GMT
any way of stopping the camera shifting to team leader dude/ette every time you send them off to salvage or to help construct? Not at the moment. Tap space key or press Overview Mode button as soon as the camera starts to follow your town leader to snap out of that mode if you don't want to go with them. We'll try to add in some kind of option for that. Demolishing buildings..... how about we get some salvage back off the site.... after all, waste not want not. Good idea. We'll probably consider something like this when we do final balance tweaks nearer the end of development. Any way of overwriting save games yet? Yep, this is in upcoming Update 6.
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Post by Lankhor on Mar 27, 2017 12:47:34 GMT
Was reading in blog about how weird you felt using the word "racism". Although i fully agree that hate crime is abhorrent, I feel that a more pressing and important crime in a struggling community would be that of theft. Stealing from anybody or even from the storehouse could tip the delicate balance in a society that literally is unsure where it's next meal is coming from. Taking someones food is equivalent to sticking a knife in them and should carry the same penalty as murder. After all Sticks and stones. Just a thought.
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Post by ScottFarRoad on Mar 27, 2017 22:26:02 GMT
Theft is definitely on the long list of human behaviours we plan to add to the game. Interesting to know how you'll handle it!
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Post by Lankhor on Mar 28, 2017 21:19:10 GMT
Any chance of being able to demolish structures that are of no more use once we salvaged them to death, e.g. cars, pylons, traffic signs? Just to get them out of the middle of towns.
It's an aesthetic thing .... lol
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Post by ScottFarRoad on Mar 28, 2017 23:38:11 GMT
Any chance of being able to demolish structures that are of no more use once we salvaged them to death, e.g. cars, pylons, traffic signs? Just to get them out of the middle of towns. It's an aesthetic thing .... lol We'll add to the list of possible minor things down the line, so that players can demolish them. For the time being I think it's pretty cool you have a town with old empty ruins amongst it.
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Post by Lankhor on Mar 28, 2017 23:53:29 GMT
Any chance of being able to demolish structures that are of no more use once we salvaged them to death, e.g. cars, pylons, traffic signs? Just to get them out of the middle of towns. It's an aesthetic thing .... lol We'll add to the list of possible minor things down the line, so that players can demolish them. For the time being I think it's pretty cool you have a town with old empty ruins amongst it. Fair point .... hadn't thought of it like that..... i was just after the space ...lol
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Post by Lankhor on Mar 29, 2017 0:33:09 GMT
How about adding Storekeepers to distribute stores, this would help to reduce unemployment as well as prevent theft later on when its added. Also if you have 2-3 slots per building it would make players think more about manpower distribution.... at the moment i always got unemployed so manpower is not the issue i think it should be in a small community. Just an idea
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Post by ScottFarRoad on Mar 30, 2017 20:37:00 GMT
How about adding Storekeepers to distribute stores, this would help to reduce unemployment as well as prevent theft later on when its added. Also if you have 2-3 slots per building it would make players think more about manpower distribution.... at the moment i always got unemployed so manpower is not the issue i think it should be in a small community. Just an idea We've got a several more new types of building to add to the game over the year to soak up those unemployed workers. They won't be free for long.
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Post by Lankhor on Mar 31, 2017 0:24:45 GMT
How about adding Storekeepers to distribute stores, this would help to reduce unemployment as well as prevent theft later on when its added. Also if you have 2-3 slots per building it would make players think more about manpower distribution.... at the moment i always got unemployed so manpower is not the issue i think it should be in a small community. Just an idea We've got a several more new types of building to add to the game over the year to soak up those unemployed workers. They won't be free for long. I really must read the roadmap.....doh Err where is the roadmap? if there is one
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