Post by ScottFarRoad on Dec 22, 2018 20:10:27 GMT
It's been another month and here's another update of refinements and small improvements. The latest update is available on Steam.
There's a lot of little changes in this patch but they should add up to create a smoother and more enjoyable game.
We're continuing to work on much bigger gameplay features which are keeping us busy and will be released throughout next year. Our main focus for now is to increase the replayability and length of the core gameplay experience.
Thanks to everybody who's supported us since we launched back in mid-October. This is our first ever game, and it's a labour of love, and we're very excited to keep building on what exists now, polishing and expanding the game in 2019. Thanks to you all we're able to finish this game and make it the best post-apocalyptic simulation we can, within our means.
I'll be in touch soon with a new dev blog, outlining what's in store for 2019 and as always I'll check in on the forums regularly in case anybody has questions/feedback.
Happy Christmas everybody, and I hope new players enjoy the little 10% Christmas discount currently on offer on Steam.
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VERSION 1.0.1.4 PATCH NOTES:
Changes:
- A new 6th goal has been added to have 60% of the town convert to your belief system (this new goal will only appear in new games, it won’t appear in old save games).
- When your leader’s inventory is full, a button now appear over all storehouses in your town so you can easily click on it and send your leader back home.
- When you open the menu for any workplace the game will now highlight its workers and incoming users.
- A smoke effect has been added to scrap mounds, to help you more easily spot them when a building collapses.
- A progress bar now appears when you are torturing or educating believers so you can see how long it will take.
- A periodic reminder message now appears whenever your latrine coverage gets too low.
- A “?” icon now appears over the hidden story skeletons when you get close to one, to make them slightly easier to find.
- Various messages in the news feed have been made less spammy so it’s easier to follow what’s going on in big towns.
- The “Made in Unity” splash screen has been removed so the game starts up faster.
- Tooltips have been added to the options screen explaining what the various things do.
- The various belief systems in your town are now sorted from most amount of believers to least amount.
- Added a text alert when you enable or disable migration.
- Added a text alert when you achieve the population count.
- Moved up the “Core Issues” section of the stats up nearer the top as it is more important to see.
- The default chance of women having an abortion has been increased.
- Raiders now demand fewer supplies to make this request somewhat more tempting.
- Storehouses are now at slightly greater risk of being destroyed by raiders if left undefended (they are now more in-line with other buildings).
Bug Fixes:
- Fixed a bug where the game was sometimes incorrectly reporting how many unemployed citizens you had available, and idle citizens weren’t always getting jobs.
- Fixed a bug where the stats screen still showed you had undefended buildings even when your town was fully protected. This was caused by those buildings were being protected by a garrison (not a guard tower).
- Fixed a bug where the game speed number did not show up at the specific resolution 2560X1080
- Fixed a bug where the cooldown timer for changing your belief decisions looked broken after saving and loading.
- Fixed a bug where certain one-off text messages appeared again after loading a save game, e.g. “you executed your first citizen!”
- Fixed a bug where certain text messages inviting you to change your laws were did always appear.
- Fixed a bug with breeding rates decreased dramatically after all goals had been completed.
---
I'll see you next year with plenty more to come. Happy Christmas!
There's a lot of little changes in this patch but they should add up to create a smoother and more enjoyable game.
We're continuing to work on much bigger gameplay features which are keeping us busy and will be released throughout next year. Our main focus for now is to increase the replayability and length of the core gameplay experience.
Thanks to everybody who's supported us since we launched back in mid-October. This is our first ever game, and it's a labour of love, and we're very excited to keep building on what exists now, polishing and expanding the game in 2019. Thanks to you all we're able to finish this game and make it the best post-apocalyptic simulation we can, within our means.
I'll be in touch soon with a new dev blog, outlining what's in store for 2019 and as always I'll check in on the forums regularly in case anybody has questions/feedback.
Happy Christmas everybody, and I hope new players enjoy the little 10% Christmas discount currently on offer on Steam.
---
VERSION 1.0.1.4 PATCH NOTES:
Changes:
- A new 6th goal has been added to have 60% of the town convert to your belief system (this new goal will only appear in new games, it won’t appear in old save games).
- When your leader’s inventory is full, a button now appear over all storehouses in your town so you can easily click on it and send your leader back home.
- When you open the menu for any workplace the game will now highlight its workers and incoming users.
- A smoke effect has been added to scrap mounds, to help you more easily spot them when a building collapses.
- A progress bar now appears when you are torturing or educating believers so you can see how long it will take.
- A periodic reminder message now appears whenever your latrine coverage gets too low.
- A “?” icon now appears over the hidden story skeletons when you get close to one, to make them slightly easier to find.
- Various messages in the news feed have been made less spammy so it’s easier to follow what’s going on in big towns.
- The “Made in Unity” splash screen has been removed so the game starts up faster.
- Tooltips have been added to the options screen explaining what the various things do.
- The various belief systems in your town are now sorted from most amount of believers to least amount.
- Added a text alert when you enable or disable migration.
- Added a text alert when you achieve the population count.
- Moved up the “Core Issues” section of the stats up nearer the top as it is more important to see.
- The default chance of women having an abortion has been increased.
- Raiders now demand fewer supplies to make this request somewhat more tempting.
- Storehouses are now at slightly greater risk of being destroyed by raiders if left undefended (they are now more in-line with other buildings).
Bug Fixes:
- Fixed a bug where the game was sometimes incorrectly reporting how many unemployed citizens you had available, and idle citizens weren’t always getting jobs.
- Fixed a bug where the stats screen still showed you had undefended buildings even when your town was fully protected. This was caused by those buildings were being protected by a garrison (not a guard tower).
- Fixed a bug where the game speed number did not show up at the specific resolution 2560X1080
- Fixed a bug where the cooldown timer for changing your belief decisions looked broken after saving and loading.
- Fixed a bug where certain one-off text messages appeared again after loading a save game, e.g. “you executed your first citizen!”
- Fixed a bug where certain text messages inviting you to change your laws were did always appear.
- Fixed a bug with breeding rates decreased dramatically after all goals had been completed.
---
I'll see you next year with plenty more to come. Happy Christmas!