Post by ScottFarRoad on Apr 10, 2017 22:38:04 GMT
Update 6 Available Now!
New to Atomic Society? Purchase it here...
NOTE: Update 6 is a big leap forward, Old save games will not be compatible with it and will not even appear in the new version. Don’t upgrade until you’re ready to start again!
Prison System
You now have a choice on how to handle the crimes in your town. Will you hang them or lock them up? How long will you lock them up for? Each choice impacts the success of your town in a different way. The choice is yours.
Execution System
The execution ethical solution has been made more complex and frightening. Picking it now reduces the rates that all crimes occur, but also allows innocent citizens, who never hurt a fly, to be wrongfully accused and executed from time to time. It should add a bit more food for thought…
New Map
A new environment has been completed. You can now try and build a settlement upon a frozen hunk of ice in the middle of the ocean if you dare.
Difficulty Settings
3 difficulty modes have been implemented, catering to those who just want to chill and see their population climb, and those who want a real survival challenge. Hard mode on a hard map gives me nightmares.
Culture Critic Effect
The morale building system has been remixed. Citizens now have personal preferences. No longer will everybody will enjoy going to taverns or chapels or theatres for example. Keep your morale buildings mixed or you’ll have unhappy citizens.
Cosmetic Buildings
3 new cosmetic buildings have been added (with more to come in the future), including flaming torches and scrap metal statues. This version also lets you build much compact towns meaning you can now fill any spare spot in your settlement with these structures and add atmosphere and personal taste.
Latrines and a Diarrhoea System
Citizens now need a place to relieve themselves and a new building has been added to cater to their natural needs. Faecal based diseases will now come to strike down your people unless you keep on top of the latrine situation. Don’t forget to build them.
Completely Re-Designed and Improved UI
The entire UI has been rebuilt from top to the bottom. It is now faster, slicker and a lot more reliable. The amount of changes made to the UI would need an essay to cover, but existing players of the game should notice a lot of "quality of life" improvements.
Many Bug Fixes
No big update is complete without a ton of bug fixes. We test, refine and polish every single update to the death and we’re quietly confident Update 6 will resolve a lot of issues players were having.
Happy playing. I look forward to any comments or feedback you have. Any problems or feedback? Please let us know here on the forum. Read below for the full patch notes...
-------------------------------
Final Patch Notes for 0.0.6
New Content
• Long and short prison sentences added. You now have the option to lock up your citizens if you wish.
• Execution solution expanded. Choosing to execute people now scares the entire population. E.g. execute murderers and all potential murderers will be more wary of killing people. In addition to that, the Execution solution now has a negative side-effect: there is a chance of innocent people being killed for crimes they did not commit! You will be told when this occurs.
• New building available: Prison. Required to lock up citizens.
• Difficulty settings added. You can now choose easy, medium, or hard to suit your preference and desire for challenge.
• New building added: Latrine. Ensure that your town has enough public toilets or have a potentially-fatal health risk on your hands as citizens catch faecal-based diseases.
• 3 new cosmetic buildings added to pretty up your town – statue, public artwork, and flaming torch. Give your town a bit more atmosphere.
• New location added. You can now choose to build a city on a frozen island in the middle of the ocean if you’re feeling hardy.
• New atmospheric synth song added to the soundtrack – Nuclear Nights, by our composer Dawid Dahl.
• Citizens now age and have an increasing chance to die after they turn 70.
• Your Town Leader can now destroy items in his or her inventory, similar to how you can with the storehouse. Useful if you salvage a bunch of junk you don't want to take back to town.
• Salvaging has been improved. The Town Leader will now salvage continuously until his or her inventory is full. (No need to keep clicking the salvage button anymore!)
• Citizens now use the best/nearest shelter to them. There’s no need to wait for them to traipse halfway across the map to go to their first home.
• New “Culture Critic” effect added. Citizens are now fussy about the morale structures you make. If you build too many of one type of morale structure, a percentage of your citizens will now disapprove and gain significantly less morale. Check your Town Hall stats screen to keep on top of this.
• The UI for the game has been completely rebuilt to make the whole game more stable, faster, and prettier. You should notice many improvements to every aspect of the UI and many UI bugs have been fixed.
• The UI can also now be re-scaled to suit your preference. You’ll find this in the options screen.
• New pause button added to the UI (pressing P as a shortcut still works).
• Improved auto-employ system. You can now block off slots if you only want X number of workers at a building. Limiting the number of workers is now refined as well.
• The game now warns you when all your storehouses are full.
• Made it so you can build structures much closer to each other for more compact/realistic towns.
• Added a monitor select to the video options so players can choose what display to show the game on more easily.
• Upgraded game engine to Unity 5.5. Players might see performance increases and minor visual improvements.
• Several more Special Edition customer's names have been added to the game and credits.
Notable Bug Fixes/Tweaks:
• The game has been rebalanced from top to bottom. Not all structures work as they used to. Some are more powerful, others weaker. On the whole progression should be consistent and provide more interesting strategic choices.
• Fixed: Issue with auto-employ that stopped it hiring new migrants.
• Fixed: Moving cloud system was not appearing correctly. All maps should now have moving clouds.
• Fixed: UI issue that made it hard to click on an item that was behind another item.
• Fixed: UI issue that would cause a building to be placed instantly.
• Fixed: Bug with migrant spawning that meant they only ever came from one direction. They now approach from various spots on the map.
• Fixed: Typing in your town name using WASD keys no longer moves the camera.
• Fixed: Children and engineers were being counted as unemployed even though you cannot hire them.
• Fixed: Dead bodies were rotting on the ground for a different time depending on how high you had the game speed. They now disappear at preset times depending on difficulty setting.
• Fixed: Migrants were always arriving with 100% needs. This now differs according to difficulty.
• Fixed: Menus would sometimes appear on the screen when the game first loaded before you could even use them.
• Tweak: Music now plays slightly more frequently.
• Fixed: Dead citizens were still trying to take resources out from beyond the grave.
• Fixed: Criminals were not always leaving their workplace to be arrested the bastards.
• Fixed: The game was trying to employ migrants before they had been granted citizenship.
• Fixed: Demolishing a building after loading a save game caused the ground to look pitch black or bright white.
• Fixed: The number of dead citizens was not being saved on the stats screen. It is now.
• Fixed: No one was becoming ill after the initial band of survivors died. This is fixed and health structures will be much more in demand now!
• Fixed: Crematory workers will no longer get stuck if a corpse dies in a building or a hard to reach area.
• Fixed: Game was not using all available starting points. Each map now has a chance to start you in a brand new area.
• And many, many more minor fixes…
New to Atomic Society? Purchase it here...
NOTE: Update 6 is a big leap forward, Old save games will not be compatible with it and will not even appear in the new version. Don’t upgrade until you’re ready to start again!
To download either click in the link in the email receipt you received when you bought the game or login to your Humble account (assuming you made one).
Update 6 has been about 3 months in the making and shows a big step forward towards Early Access later in the year. Big new features include… Prison System
You now have a choice on how to handle the crimes in your town. Will you hang them or lock them up? How long will you lock them up for? Each choice impacts the success of your town in a different way. The choice is yours.
Execution System
The execution ethical solution has been made more complex and frightening. Picking it now reduces the rates that all crimes occur, but also allows innocent citizens, who never hurt a fly, to be wrongfully accused and executed from time to time. It should add a bit more food for thought…
New Map
A new environment has been completed. You can now try and build a settlement upon a frozen hunk of ice in the middle of the ocean if you dare.
Difficulty Settings
3 difficulty modes have been implemented, catering to those who just want to chill and see their population climb, and those who want a real survival challenge. Hard mode on a hard map gives me nightmares.
Culture Critic Effect
The morale building system has been remixed. Citizens now have personal preferences. No longer will everybody will enjoy going to taverns or chapels or theatres for example. Keep your morale buildings mixed or you’ll have unhappy citizens.
Cosmetic Buildings
3 new cosmetic buildings have been added (with more to come in the future), including flaming torches and scrap metal statues. This version also lets you build much compact towns meaning you can now fill any spare spot in your settlement with these structures and add atmosphere and personal taste.
Latrines and a Diarrhoea System
Citizens now need a place to relieve themselves and a new building has been added to cater to their natural needs. Faecal based diseases will now come to strike down your people unless you keep on top of the latrine situation. Don’t forget to build them.
Completely Re-Designed and Improved UI
The entire UI has been rebuilt from top to the bottom. It is now faster, slicker and a lot more reliable. The amount of changes made to the UI would need an essay to cover, but existing players of the game should notice a lot of "quality of life" improvements.
Many Bug Fixes
No big update is complete without a ton of bug fixes. We test, refine and polish every single update to the death and we’re quietly confident Update 6 will resolve a lot of issues players were having.
Happy playing. I look forward to any comments or feedback you have. Any problems or feedback? Please let us know here on the forum. Read below for the full patch notes...
-------------------------------
Final Patch Notes for 0.0.6
New Content
• Long and short prison sentences added. You now have the option to lock up your citizens if you wish.
• Execution solution expanded. Choosing to execute people now scares the entire population. E.g. execute murderers and all potential murderers will be more wary of killing people. In addition to that, the Execution solution now has a negative side-effect: there is a chance of innocent people being killed for crimes they did not commit! You will be told when this occurs.
• New building available: Prison. Required to lock up citizens.
• Difficulty settings added. You can now choose easy, medium, or hard to suit your preference and desire for challenge.
• New building added: Latrine. Ensure that your town has enough public toilets or have a potentially-fatal health risk on your hands as citizens catch faecal-based diseases.
• 3 new cosmetic buildings added to pretty up your town – statue, public artwork, and flaming torch. Give your town a bit more atmosphere.
• New location added. You can now choose to build a city on a frozen island in the middle of the ocean if you’re feeling hardy.
• New atmospheric synth song added to the soundtrack – Nuclear Nights, by our composer Dawid Dahl.
• Citizens now age and have an increasing chance to die after they turn 70.
• Your Town Leader can now destroy items in his or her inventory, similar to how you can with the storehouse. Useful if you salvage a bunch of junk you don't want to take back to town.
• Salvaging has been improved. The Town Leader will now salvage continuously until his or her inventory is full. (No need to keep clicking the salvage button anymore!)
• Citizens now use the best/nearest shelter to them. There’s no need to wait for them to traipse halfway across the map to go to their first home.
• New “Culture Critic” effect added. Citizens are now fussy about the morale structures you make. If you build too many of one type of morale structure, a percentage of your citizens will now disapprove and gain significantly less morale. Check your Town Hall stats screen to keep on top of this.
• The UI for the game has been completely rebuilt to make the whole game more stable, faster, and prettier. You should notice many improvements to every aspect of the UI and many UI bugs have been fixed.
• The UI can also now be re-scaled to suit your preference. You’ll find this in the options screen.
• New pause button added to the UI (pressing P as a shortcut still works).
• Improved auto-employ system. You can now block off slots if you only want X number of workers at a building. Limiting the number of workers is now refined as well.
• The game now warns you when all your storehouses are full.
• Made it so you can build structures much closer to each other for more compact/realistic towns.
• Added a monitor select to the video options so players can choose what display to show the game on more easily.
• Upgraded game engine to Unity 5.5. Players might see performance increases and minor visual improvements.
• Several more Special Edition customer's names have been added to the game and credits.
Notable Bug Fixes/Tweaks:
• The game has been rebalanced from top to bottom. Not all structures work as they used to. Some are more powerful, others weaker. On the whole progression should be consistent and provide more interesting strategic choices.
• Fixed: Issue with auto-employ that stopped it hiring new migrants.
• Fixed: Moving cloud system was not appearing correctly. All maps should now have moving clouds.
• Fixed: UI issue that made it hard to click on an item that was behind another item.
• Fixed: UI issue that would cause a building to be placed instantly.
• Fixed: Bug with migrant spawning that meant they only ever came from one direction. They now approach from various spots on the map.
• Fixed: Typing in your town name using WASD keys no longer moves the camera.
• Fixed: Children and engineers were being counted as unemployed even though you cannot hire them.
• Fixed: Dead bodies were rotting on the ground for a different time depending on how high you had the game speed. They now disappear at preset times depending on difficulty setting.
• Fixed: Migrants were always arriving with 100% needs. This now differs according to difficulty.
• Fixed: Menus would sometimes appear on the screen when the game first loaded before you could even use them.
• Tweak: Music now plays slightly more frequently.
• Fixed: Dead citizens were still trying to take resources out from beyond the grave.
• Fixed: Criminals were not always leaving their workplace to be arrested the bastards.
• Fixed: The game was trying to employ migrants before they had been granted citizenship.
• Fixed: Demolishing a building after loading a save game caused the ground to look pitch black or bright white.
• Fixed: The number of dead citizens was not being saved on the stats screen. It is now.
• Fixed: No one was becoming ill after the initial band of survivors died. This is fixed and health structures will be much more in demand now!
• Fixed: Crematory workers will no longer get stuck if a corpse dies in a building or a hard to reach area.
• Fixed: Game was not using all available starting points. Each map now has a chance to start you in a brand new area.
• And many, many more minor fixes…