Post by ScottFarRoad on Oct 19, 2016 20:51:00 GMT
Atomic Society Pre-Alpha Version 0.0.5 Patch Notes (Final)
* You can now save your game! You can even load it as well. Saving can take a while with big cities but it does work. We will reduce saving times for big towns in the future.
* You can now delete resources from your storehouse if for some reason it is full and stuffed with things you don't want. Look for the bomb icon on the storehouse menu.
* Big performance increases. We optimised the game in many ways and turning up the speed no longer impacts performance. In general the game should run better for people on mid-range PCs. We have seen increases of 20-30fps.
* A crematory building has been added. If you build it, it will collect and dispose of dead bodies. Make sure you build enough of them though because...
* Plague and virus mechanic added. There is now a randomised virus element to the game. Dead bodies now decompose if not collected and can spread the "plague" to other citizens. The plague is incurable so you better contain it.
* Floodplains map has been added. This is a challenging level due to its narrow causeways and not recommended for first time players.
* Employment is a lot simpler now. Auto-Employ is now a toggle. Turn it on and the building will hire replacement workers as it needs them.
* Improved UI throughout the game. Almost every element has been touched up in some way. There is also a new tab called "users" that shows who is using it in a more informative way.
* Credits have been added to the game. Alongside the names of the team, credits also show the Special Edition customers who have given us their name to date (part of their reward). If you bought a Special Edition version of the game and your name is not on the credits yet please let me know and it will be added in the next version.
* Made it easier to tell how someone died. You can now right click on a dead body and see their cause of death.
* Easier to tell where you can place a building. We have improved the visual for placing buildings to make it more obvious.
* Stronger law enforcement (if you want it). You can now build multiple town halls, letting you employ more law enforcers.
* Smoother camera controls. Camera control has been improved. The camera now moves at different speeds according to its height (faster high up, slower low down).
* Many, many balance tweaks. Building a big city will require re-learning what you know to a degree.
* Added a "contact us" button to the title screen. Click on that to see a list of ways to send us a message if you ever need to. Also added a button to the saving and loading menu to make it easier to send us your save game if you do find a bug.
* Your town leader now starts with more resources to help you get started.
* Tutorial text updated somewhat. Added a new goal for expert players to the end of it.
* The costs for converting ruins as you deduct salvage from them have been re-worked to be logical and consistent. The most an empty ruin can cost now is 4 of each resource.
* Fixed: Buildings that were hard to click on.
* Fixed: Town leader now loading with the clothing choices you selected for your town leader.
* Fixed: Certain ruins were called "Ruined ruined".
* Fixed: Hanged victims now dangle from their necks.
* Fixed: Law enforcers now behave a lot more consistently.
* Fixed: Scaffolding now appears at the correct speed.
* Fixed: Issues where engineers were not using the correct entrance for buildings.
* Fixed: You can now destroy storehouses.
* And many more bug fixes than can be listed here
Major Known Issues:
* Citizens "clip" (stand) in each other a lot at the moment. They do not walk around each other but go through each other. This will be restored in the next version. They are not currently idling correctly either. Does not affect gameplay.
* You cannot currently save over an existing save game but must create a new one. (You can easily delete old ones however). This is a UI issue and we'll fix it in an upcoming version. Does not affect gameplay.
* On rare occasions a corpse may die inside a building and crematory workers will not be able to pick it up. Demolish the building to fix this if you notice crem workers standing near a building doing nothing.
* It may show that you have outgoing resources in your storehouse that never get picked up. You can ignore them. Does not affect gameplay.
* Occasionally when demolishing a building the land under the building will glow as if radioactive...
* You can now save your game! You can even load it as well. Saving can take a while with big cities but it does work. We will reduce saving times for big towns in the future.
* You can now delete resources from your storehouse if for some reason it is full and stuffed with things you don't want. Look for the bomb icon on the storehouse menu.
* Big performance increases. We optimised the game in many ways and turning up the speed no longer impacts performance. In general the game should run better for people on mid-range PCs. We have seen increases of 20-30fps.
* A crematory building has been added. If you build it, it will collect and dispose of dead bodies. Make sure you build enough of them though because...
* Plague and virus mechanic added. There is now a randomised virus element to the game. Dead bodies now decompose if not collected and can spread the "plague" to other citizens. The plague is incurable so you better contain it.
* Floodplains map has been added. This is a challenging level due to its narrow causeways and not recommended for first time players.
* Employment is a lot simpler now. Auto-Employ is now a toggle. Turn it on and the building will hire replacement workers as it needs them.
* Improved UI throughout the game. Almost every element has been touched up in some way. There is also a new tab called "users" that shows who is using it in a more informative way.
* Credits have been added to the game. Alongside the names of the team, credits also show the Special Edition customers who have given us their name to date (part of their reward). If you bought a Special Edition version of the game and your name is not on the credits yet please let me know and it will be added in the next version.
* Made it easier to tell how someone died. You can now right click on a dead body and see their cause of death.
* Easier to tell where you can place a building. We have improved the visual for placing buildings to make it more obvious.
* Stronger law enforcement (if you want it). You can now build multiple town halls, letting you employ more law enforcers.
* Smoother camera controls. Camera control has been improved. The camera now moves at different speeds according to its height (faster high up, slower low down).
* Many, many balance tweaks. Building a big city will require re-learning what you know to a degree.
* Added a "contact us" button to the title screen. Click on that to see a list of ways to send us a message if you ever need to. Also added a button to the saving and loading menu to make it easier to send us your save game if you do find a bug.
* Your town leader now starts with more resources to help you get started.
* Tutorial text updated somewhat. Added a new goal for expert players to the end of it.
* The costs for converting ruins as you deduct salvage from them have been re-worked to be logical and consistent. The most an empty ruin can cost now is 4 of each resource.
* Fixed: Buildings that were hard to click on.
* Fixed: Town leader now loading with the clothing choices you selected for your town leader.
* Fixed: Certain ruins were called "Ruined ruined".
* Fixed: Hanged victims now dangle from their necks.
* Fixed: Law enforcers now behave a lot more consistently.
* Fixed: Scaffolding now appears at the correct speed.
* Fixed: Issues where engineers were not using the correct entrance for buildings.
* Fixed: You can now destroy storehouses.
* And many more bug fixes than can be listed here
Major Known Issues:
* Citizens "clip" (stand) in each other a lot at the moment. They do not walk around each other but go through each other. This will be restored in the next version. They are not currently idling correctly either. Does not affect gameplay.
* You cannot currently save over an existing save game but must create a new one. (You can easily delete old ones however). This is a UI issue and we'll fix it in an upcoming version. Does not affect gameplay.
* On rare occasions a corpse may die inside a building and crematory workers will not be able to pick it up. Demolish the building to fix this if you notice crem workers standing near a building doing nothing.
* It may show that you have outgoing resources in your storehouse that never get picked up. You can ignore them. Does not affect gameplay.
* Occasionally when demolishing a building the land under the building will glow as if radioactive...